24
Stern, 2009
Design: Steve Ritchie
Artwork: Kevin O'Connor
Software: Lyman F. Sheats Jr.
Sound: Ken Hale
Artwork: Kevin O'Connor
Software: Lyman F. Sheats Jr.
Sound: Ken Hale
rules:
CTU Lanes – Complete the Top Lanes to spell C-T-U and advance your
Bonus Multiplier.
Sniper Hurry-Up – Shoot the Pop Bumpers or Sniper to start SNIPER HURRY-UP. Shoot the Sniper to collect the HURRY-UP and start Sniper Multiball.
Suitcase Multiball – Shoot the Left Ramp to qualify the Suitcase, shoot the Right Ramp to lock balls in the Suitcase and start Suitcase Multiball.
Terrorist Hurry-Up – Shoot the Drop Targets or the Safe House to start TERRORIST HURRY-UP. Shoot the Safe House to collect the Hurry-Up and start Safe House Multiball.
Mole – Hit the Mole Targets to start MOLE HURRY-UP. Shoot the Left Ramp to collect the HURRY-UP and light MOLE X multipliers.
24 Scenes – Advance scenes by shooting the lit 24 Arrows or by completing the CHLOE Targets.
Cell Lanes – Complete the Bottom Lanes to spell C-E-L-L and light the CELL PHONE Target. Shoot the lit CELL PHONE Target for a Mystery Award.
CTU Lanes – Complete the Top Lanes to spell C-T-U and advance your
Bonus Multiplier.
Sniper Hurry-Up – Shoot the Pop Bumpers or Sniper to start SNIPER HURRY-UP. Shoot the Sniper to collect the HURRY-UP and start Sniper Multiball.
Suitcase Multiball – Shoot the Left Ramp to qualify the Suitcase, shoot the Right Ramp to lock balls in the Suitcase and start Suitcase Multiball.
Terrorist Hurry-Up – Shoot the Drop Targets or the Safe House to start TERRORIST HURRY-UP. Shoot the Safe House to collect the Hurry-Up and start Safe House Multiball.
Mole – Hit the Mole Targets to start MOLE HURRY-UP. Shoot the Left Ramp to collect the HURRY-UP and light MOLE X multipliers.
24 Scenes – Advance scenes by shooting the lit 24 Arrows or by completing the CHLOE Targets.
Cell Lanes – Complete the Bottom Lanes to spell C-E-L-L and light the CELL PHONE Target. Shoot the lit CELL PHONE Target for a Mystery Award.